using UnityEngine;
using UnityEngine.UI;
using UnityEngine.UIElements;

[CreateAssetMenu(fileName = "Sta2Data", menuName = "ScriptableObject/Sta2Data", order = 0)]
public class Sta2Data : ScriptableObject
{
    public Transform btnStart;
    public UnityEngine.UI.Button btnStop;
    public UnityEngine.UIElements.Button btnReset;
    public GameObject test;
}
